A construction operations platform for bids, schedules, assets, and handoffs.

SubHQ was a web app for construction bidding, scheduling, asset management, and handoffs. It also had to account for the messy coordination between them. The product never launched commercially, but the design work covered the hard part: turning a dense operational space into screens people could actually use.

Work completed

  • Designed a full Figma component library: tables, forms, modals, drag-and-drop states, and dense admin patterns
  • Mapped flows for bidding, scheduling, and asset handoff
  • Built interactive prototypes for review and internal testing
  • Documented components and patterns clearly enough for implementation
  • Created a visual system that could stretch across product screens and marketing surfaces

Collaboration

  • Worked with product and engineering to separate core requirements from nice-to-have ideas
  • Used feedback cycles to tighten flows and remove confusion
  • Adjusted the system as scope changed, without rebuilding the whole thing every time

Role

  • UI and UX design
  • Interface and component systems
  • Prototyping
  • Documentation for implementation

Outcome

The result was a complete product design system: components, flows, and prototypes for a complicated field-operations tool with multiple user types and very little room for vague UI.

What this demonstrates

  • Reusable product UI systems for dense operational workflows
  • Component thinking across tables, forms, modals, navigation, and state-heavy screens
  • Translation of messy product requirements into structured interface patterns
  • Design documentation shaped for implementation, not just presentation
  • Ability to work with product and engineering constraints as scope changes